BrightRidge Atmospheric Scattering

Sometimes what’s cool in game design is you create a new mechanic and find out you can do more with it than you thought.

MAGIC HOUR was an image effect i had added to your options for update 1.2. But I realized i could use it to simulate different kinds of atmospheric scattering in the air. Here’s a screen shot of some of the available options. It can add a different atmosphere to your explorations.


without comments

Written by protopopgames

September 4th, 2014

Posted in Uncategorized

Leave a Reply