Indie Endgame

I want to thank everyone who has sent kind words and reviews about BrightRidge. Its’s a game that has been close to my heart and one that I think is growing into something i can be proud of.

But I have started thinking that I might give up game development.

It started about a year ago. Unity is a wonderful versatile engine, and I couldn’t have come this far without it. But a regression in version 4.3 has kept me using an older version of Unity for the last year. I’ve talked about it a lot on the Unity forums and have been hoping for a fix. I actually just put together a sample project for the Unity Bug Team and you never know, the regression might get fixed yet.

But in waiting for it my ability to continue working on my game came in doubt. I feared that eventually my version of Unity would become obsolete, and it looks like that’s what’s happening now, with Apple’s February deadline for ll apps being 64bit and using the IOS8 SDK. I currently can’t export my game for IOS8, and i’m not sure if Unity will be able to or desire to back port this support to an older version of Unity.

The kicker came today when I bough Unity 5 and tried the game out in it. Even if the tree bug gets fixed, the Unity 5 API breaks so many elements and scripts in my game that I realize I will have to recreate the game from scratch – rebuilding it in Unity 5. This is totally possible, but solo game development is very hard, and i just don’t know if I have the energy to rise up to these technical challenges. Also i don’t make a lot of money and the new license is just one of many game dev tools that sets me back a few thousand, which is quite a few months rent. I don’t know that i can afford to do this.

Now none of this is to blame Unity – those guys have made an amazing engine. But lately gamedev has become more about overcoming technical challenges to articulate a vision with less and less time available to imagine, create and flesh that vision out. This is kind of how I felt about Flash near the end of my relationship with it. And with disorienting software updates that feel like they’re increasing in frequency  it’s becoming harder to maintain a stable development pipeline.

Anyways I am just putting this out there because there are many people who have contacted me about updates and i wanted to let people know what the future might hold. Game design is a dream of mine and i’ve been working on it for about 15 years. I do want to say I never did it for money (and never really made much from it anyways) and I don’t regret the experience. No matter what I eventually decide, judging from the many encouraging words of feedback I am very glad to have been able to bring some moments of fun and fantasy to a few people.

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Written by protopopgames

November 1st, 2014

Posted in Uncategorized

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